First of all, I would like to thank Aunt Zhang for giving me the opportunity to evaluate this GTX1080 Jen-ren Edition. I wish Zhang A-ma platform can let more people understand and contact, and strive to achieve domestic price comparison, quality articles, Haitao, and information. A platform! I also wish you valued friends to find their favorite things on Aunt Zhang’s platform every time! ! !
Well, not much to say, in the previous article I gave you a detailed comparison of the Gigabyte GTX1070 G1 and the Innovision GTX1070 Super Ice Dragon. For details, please click on the link http://post.smzdm.com/p/ 465512/ (I'm really touched by seeing a lot of friends who value me for evaluation)
On May 7, Lao Huang released GTX1080 and GTX1070. As this year's top flagship GTX1080 equipped with the GP104 core, supplemented by 2560 stream processors, the equivalent of 10Ghz memory frequency, and the single-precision floating-point computing capability has reached a maddening 9TFlops! (GTX1070 is 6.5TFlops) performance is more than Titan X and 980SLI. Old Huang admits that only research and development expenses are as high as billions of dollars. In exchange for this result, the majority of players are happy to comment on it.
Incidentally, at the press conference, Huang also brought a new SLI bridge GeForce GTX SLI HB bridge newly designed for the 10 series graphics card. The GeForce GTX SLI HB bridge is available in three sizes, but only dual card SLI. Does not support three-way or four-way platforms.
We know that Maxwell and the previous graphics card dual card SLI only need to connect one of the golden finger interfaces, and the other interface will only be used when there are three or four card SLI. However, this time the 10-series graphics card will occupy both interfaces at one time, and the three- and four-card cards currently cannot implement SLI. However, NVIDIA does not recommend that consumers use more than two graphics cards SLI, because the performance is not ideal. Fortunately, the 10-series graphics card is also compatible with older SLI bridges, but performance may be limited.
So since there are two GTX1070 and one GTX1080 in the hand, we will test the performance comparison of GTX1070SLI and GTX1080 in this issue.
First of all, let's take a look at the parameters and specifications of the 3 graphics cards
Differences have been marked in red.
Out of the box
Since the GTX1070 is unpacked in the previous article, we will not go into details here. Interested value friends can view the previous evaluation.
It is colorful that I got the hand, but the public version does not matter, a model carved out, the brand does not have any effect.
On the back is the technical characteristics of GTX1080 written in multiple languages.
The side profile shows the identity of GTX1080 Jen.
Colorful rainbow this public version of the front package does not have any LOGO.
A layer of buffer sponge is very thick.
The protagonist debut!
The accessories are simple, a large 4pin 8pin interface and a CD manual.
↑ brand new unopened, tear film too cool to suck it.
Only after you really touch your hand will you feel the exquisiteness of the public version!
The backplane has less honey bumps than the 9 Series.
With more Geforce GTX 1080 words on the back, it feels like the faith is recharged again!
↑ Display interface is standard for 10 Series graphics cards, DVI-D1, HDMI1, DP3.
The SLI bridge interface is no different from the previous graphics card.
↑ Belief lamp!
↑ The use of turbo cooling of the public version of the card is truly fully compatible.
↑According to the aerodynamic air inlet, the air intake volume is larger than that of the previous generation of the public version, and there are still server handle screw holes at the tail (all say compatibility). Looks super cool and has a sense of design!
↑Acrylic through the window is also more fashionable and dynamic.
Oh, the design is really awesome. If you don't want to get on the machine, you want to keep playing.
↑ Single 8-pin interface, thermal power design is 180W.
Next is a simple comparison with the GTX1070.
You can see that the length of the public version of 1080 is the shortest.
Because I feel that the public version is too delicate, I can't bear to dismantling the knife. With online dismantling instructions, interested friends can search for it. Then it's time to go out of the box. Then we begin to enter the test topic.
Get on the machine!
↑ SLI is also ready!
↑ It would be better if you could!
Test session
First of all, let's release the test platform first
CPU: E3 1231 V3
Motherboard: Asus Z97-A
Memory: Magnesium CL8 timing 8GB2
Power supply: Xingu 600W full module
Operating System: Windows10 14393.10
Graphics Card Driver: Nvidia GeForce 368.81
Chassis: Joe Sibo RM3, top cover with fan
In order to prevent replies from tearing X and tactics, there are several points to explain before the evaluation.
1: The following tests are based on 38402160 true 4K resolution and are all tests!
2: Why is 4K? Very simple, GTX1070 and GTX1080 in 1080P and 2K resolution is enough to meet 60 frames to play almost all games, I have no sense to test the following 4K.
3: Why is the CPU E3 and the motherboard is Z97? First of all, my test is mainly for the configuration of most players, the proportion of players holding the 4790K 6700K 5930K is not much. Secondly, only a few B85s can be SLIs, most of which are carried on the Z97.
4: Since two GTX1070s are non-public, GTX1080 is a public version, so three video cards are all tested by frequency. This article does not discuss running frequency and the highest frequency and overclocking in the game.
5: The GTX1070SLI displays the Super Ice Dragon as the main card and the Gigabyte G1 as the secondary card.
6: There is no new SLI bridge available at the moment. Originally, I wanted to wait. The result was no news for a week. Plus several evaluations showed that the old SLI bridge is only single digits relative to the new SLI bridge. The percentage loss, so please make up a few percent of your brain.
7: The current E3 does not have this statement with a fixed video card!
3Dmark theory test
3DMark is a running software that everyone is very familiar with. We often use this software to test our graphics card. In order to comply with the DX12 trend, 3DMark developer Furmark officially launched a new test component: Time Spy. Time Spy fully integrates the DX12's innovative technology and strictly evaluates the DX12 performance of the graphics card and CPU. There are countless collections in a space museum. Each scene has rich details and shadows. It is the most complex performance test scene on the current screen. Time Spy graphics test rendering resolution 25601440, the test scene is not much change, still divided into demo DEMO, graphics test, CPU test three steps.
After the end of the game, the 1070SLI can lead the performance of about 60% of the 1080. Of course, the theoretical theory, the previous generation of graphics SLI scores are higher than a single card, but not so efficient in the game, So we still need to look at the actual performance of the game. (The scores are graphical points)
Lu Master Theory Test
In fact, writing Master Lu is just for Tucao and it does not support 1070SLI.
↑ GTX1080 runs all normal.
In the GTX1070SLI, only single-card performance was recorded, and it was calculated after the SLI loss.
↑ I once suspected that it was a problem with the SLI setup. Later, after I set up the SLI alone for the Master Lu in the Nvidia Control Panel, I still have a score.
Assassin's Creed: Revolution Performance Test
The famous A black game revolution can be regarded as the best of the quality of the Assassin's Creed series. The dynamic global light photography is excellent. Every second of light changes in real time, and it can be confused with the real sunlight. There is also a weather system that changes in real time, and the sky is clear. It may be raining next. There have also been significant enhancements in particle effects.
But still in that sentence, the meal should be a bite to eat, the road should go step by step, steps across the easy to pull eggs, Ubisoft can be considered excessive force on the Great Revolution, while the quality of the increase also exposed a lot of BUG Seriously affected the player's experience, although there have been late patch improvements, but still nothing to make up, but fortunately, Ubisoft this year stopped selling New Year's goods, and finally decided to meditate to create a boutique New Year goods yet?
At the beginning of the Great Revolution, a large number of players mourn and mourn. A large number of graphics cards can not play 60 frames, not to mention 2K 4K. After two years, with Pascal efficient architecture, GTX1080 can now play smoothly after reducing some special effects. Now.
Dark Souls 3 Performance Test
In fact, the black soul 3 quality did not achieve amazing levels. The corresponding graphics card performance requirements are also very close to the people, most players face the pressure of the game's configuration requirements are not large, but just feel that manufacturers will focus more on creating a child heart game experience, even so, this is still a A game that is fun enough is definitely worth playing.
↑ Since Black Soul 3 limits up to 60 frames, this performance comparison is for reference only.
Killer 6 Performance Test
The famous N black game killer 6 has more slag on the N card optimization than to say here, really, I bought this game just to see how far it can be.
↑ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ ä¸ â†‘ ↑ ↑ ↑.
What's the word for? One is not enough for two, you are black! You can get 2 out of 2 when you can black one! (Note: DX11)
GTA5 performance test
GTA5 is now a must-watch game for the hardware. However, reasoning, Luo San under 4K is really picturesque!
↑ Quality opens MSAA4x+TXAA, PCSS soft shadows.
The GTX1070SLI is only ahead of GTX1080's performance of about 40% in the God-optimized game GTA5.
Wizard 3 Performance Test
The GTX1070SLI, which has a good lead above, is still only 30% of GTX1080's performance in the Wizard 3 test, which claims to be a new generation graphics killer.
Tomb Raider 9 Performance Test
Although the Tomb Raider 9 is considered to be an old game, it still allows GTX1080 to not achieve a good 60-frame score in the 4K limit test that enabled Head & Feathers' special effects.
Tomb Raider 10 Performance Test
In the Tomb Raider 10 image quality, FXAA and Head & Shoulders are turned on, and it can be seen that the efficiency of the GTX1070SLI is not particularly high. (Note: DX11)
Watch Pioneer Performance Test
This year Blizzard's new IP work, relatively new gameplay, distinctive career, mixed skills, and teamwork, is a clear-cut pioneer in the game industry in recent years. Since the advent of the game, media players have fallen over and praised them all. They have rushed out of their wallets and cried out for Blizzard's dad to reward X products and sipped. Going back to the hardware requirements, Blizzard's every game has always been optimized to be very good, regardless of low and high match can get a good smooth game experience, but if you think the Blizzard game hardware demand is very low, then you are wrong, watch the vanguard The rendering multiplier will teach you how to behave in minutes.
What is the rendering multiple? In fact, it's like the ASR's VSR, N card's DSR, the role of the user is only 1080P display resolution to achieve virtual expansion of the resolution, enhance the details of a technology, some low-end friends to play watch pioneer will feel obviously Everyone is 1080P resolution, why do they own such a slag quality? In fact, the rendering multiplier is low. To achieve 1:1 rendering, you need to open the rendering multiplier to 100%.
Since the rendering magnification is based on the current resolution of your computer, theoretically speaking, when you have 4K resolution, when you turn on 150% rendering and 200% rendering, the game image actually outputs 6K and 8K! You say eat eat configuration!
In order to show the difference, I will make 100% rendering and 150% rendering tests, respectively.
↑ Above is the highest effect 100% rendering setting.
The above is the highest setting 150% rendering settings.
You can see that in the 100% rendering situation, 2 obviously can guarantee more than 60 frames of stable results, but in 150% of the rendering GTX1080 also lost in its knees (not unexpected 6K after all) , but let me Surprisingly, the efficiency of the GTX1070SLI is even as high as 80% under 150% rendering! It can be seen how Blizzard's optimization of the single-card or multi-card is in place.
World of Warcraft Performance Test
Since the highest anti-aliasing of World of Warcraft Open Edition 6.1 can reach SSAA4x+CMAA plus 7.0 with a maximum of 10 special effects, the World of Warcraft has become the most popular online game player (2nd place is Watchman). pioneer).
In order to show the difference, I will test the frame rate of World of Warcraft under MSAA8x and SSAA4x+CMAA settings.
↑ Above MSAA8x anti-aliasing 10-speed effect settings.
↑ Above is the SSAA4x+CMAA anti-aliasing 10-speed effect setting.
First, you can see several situations from the chart. First, only the anti-aliasing change can actually make the frame numbers so different. Second, you can see that in the SSAA4x+CMAA GTX1070SLI will even fall behind the GTX1080 single card! Third, the GTX1070SLI is only about 25% ahead of the MSAA8x settings. Based on the above-mentioned situation, we can draw a conclusion that World of Warcraft, as an old engine several years ago, is not as efficient as Dodge in optimizing Doka efficiency.
Since we have mentioned anti-aliasing here, I'm here to explain to you the meanings of FXAA, MSAA, TXAA, SSAA, and so on.
There are many kinds of anti-aliasing technology (old gamers call it anti-dog teeth), but in fact there are only a few of them currently used in games. Due to the limited space, we briefly explain several anti-aliasing technologies currently in use. .
FXAA: also known as fast approximate anti-aliasing , is the fastest, has the lowest memory footprint, and has the advantage of not causing specular blurring and sub-pixel blurring (flickering when the surface rendering is less than one pixel), at the cost of accuracy and quality Loss. Since it does not depend on any graphics computing API, FXAA does not have special requirements for graphics cards. It is fully compatible with two different graphics cards, DX9, DX10, and DX11.
SSAA: Super Sampling Antialiasing is to multiply the current resolution by a factor of two (for example, the current resolution is 1024×768, and the screen is enlarged to 2048×1536 after 2× SSAA is turned on). Then the picture is scaled to the current monitor. . This approach is actually to increase the resolution in the case of the same display size, so that a single pixel becomes extremely small, which can significantly reduce the screen's jagged sense. However, due to the enlargement of the entire display screen, the display resources it consumes are also very large.
MSAA: Multi-sample anti-aliasing . Its principle is the same as super-sampled anti-aliasing, but MSAA finds the pixels at the edge of the object and then scales them. Since only the outer pixels of the object are scaled and the internal pixels that do not have tens of millions of sawtooth pixels are ignored, the video card does not require a huge amount of calculations like the SSAA. Therefore, the MSAA is more effective than the SSAA.
TXAA: Time - based anti-aliasing , N-card exclusive technology, hardware-based anti-aliasing technology, TXAA is a late-onset anti-aliasing technology, not as versatile as FXAA, but optimized through games. A speciality makes TXAA the highest efficiency. The TXAA2x effect is equivalent to that of the MSAA8x, and the required performance is similar to that of the MSAA2x.
MFAA: Multi-frame sampling anti-aliasing is also an N-card technology and an anti-aliasing technology based on MSAA. Only the use of Maxwell architecture graphics card can be used, the screen performance is significantly stronger than the same level of MSAA, this new anti-aliasing technology in the edge of the image quality at the same time to minimize the performance cost. By alternately using the anti-aliasing sampling format in both time and space, the performance cost of MFAA4x is only equivalent to MSAA2x, but the anti-aliasing effect is comparable to that of MSAA4x.
------- The above description was taken from the network
In summary, the knowledge about anti-aliasing can't be finished for a day. To sum up the performance rankings in a simple sentence, it is SSAA>TXAA>MFAA>MSAA>FXAA
Of course, performance always follows the hardware, and everyone must do it based on their own hardware.
The game test is over here. Let's test the temperature, power consumption and noise performance of the two graphics cards under the platform.
Temperature test
↑ æ˜¾å¡ æ˜¾å¡ 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 ì´
↑ GTX1080 is stable at 84°C after 10 minutes in the automatic fan setting, and the frequency reduction phenomenon occurs at around 80°C. In fact, the public version of heat dissipation is considered to be quite satisfactory.
↑ GTX1070SLI two graphics cards are due to non-disclosure heat, so the second Gigabyte G1 deputy card to the heat all to the public Super Dragon, leading to G1 temperature is only 70 °C, while the Super Ice Dragon has reached 83 °C down frequency is not Less, only reached the lowest base frequency of 1620Mhz. (Because the two graphics cards are non-public, the results are for reference only)
Power test
When the GTX1080 single card is in standby, the power consumption of the entire platform is only about 56W.
↑ In games such as game testers, the highest score reached 270W, which is a significant improvement compared to the previous generation 9-series graphics cards.
Since the GTX1070SLI has more graphics cards in standby mode, the overall platform power consumption is about 70W, but fortunately it only increases 10W.
↑The highest score in game and pager testing is about 455W (approximately equal to GTX690 platform power consumption)
Note: The above power consumption is 4K CPU and graphics card 99% occupancy, normal use on weekdays does not have such a long and high power consumption, do not worry about power, to see!
noise
GTX1080 public version of this noise control compared to the 9 series graphics card has improved, the standby decibels is not obvious.
You can hear the sound of fan speed at full load, but it doesn't feel like the previous generation is taking off.
↑ Since both GTX1070s have low-temperature fan automatic start-stop technology, only intercepting full-load noise, after all, non-public, I feel can accept.
With noise standard table
VR experience
Finally, we discussed the most popular VR of the moment, and learned that installing VIVE requires a little transformation of the house. I feel that the time is too hasty and I haven't done it. There is a friend on my side who opens a computer store. He has exactly Set HTC VIVE, so I took my video card to experience it.
Looking at this long list of equipment and lines, I'm glad I didn't install it myself!
↑ IVE VIVE this embodiment!
Get on the machine! (The following VRReady nameplate is really the crowning touch)
For VR evaluation and games can quantify the data is not good compared to evaluation, more of a subjective feeling of their own, to be honest I have not experienced before, I personally had always thought that VIVE is just a little better than the kind of mobile phone VR It's just that, but when I just put on the VIVE head game and enter the game, I know that VR is definitely the future mainstream! That feeling really said it was not too much to be physically involved! Real seawater and animals are right next to you. You can interact with you and pull the bow and archery. The vibration of the bow sounds like you're really doing it, playing with the fluency without delay. Shooting bullets will make you involuntarily avoid a series of experience down and down!
Since the VR game didn't turn on the detection, I couldn't know the specific frame number, but I could obviously feel that the GTX1080 guarantees a smooth experience in the entire VR experience, allowing me to have no stagnation and dizziness in the game. It's pretty fun to sweat down a game!
However, as a new technology is not without its shortcomings, most games are still too low resolution can still see a lot of pixels, due to limited range of movement, so most games are still using the transitional character movement, this is slightly Hard and uncomfortable, and the current VR platform has no 3A masterpiece ( wait a few years! ) This point is slightly regrettable.
On the other hand, Rome was not built in one day. At present, technological progress is already quite fast. Maybe next year we can also experience high-definition 3A games and join VR devices with omnidirectional treadmills. Of course, these still have to rely on the cooperation of software vendors and hardware vendors to make consumers experience better!
summary
GTX1080 advantages:
1: Ren Jenban's workmanship and materials have greatly improved compared to previous generations of public version.
2: Personally think that the design is great!
3: The 1251Mhz memory black technology equipped with GDDR5X can achieve the equivalent of 8 times 10008Mhz frequency you dare to believe?
4: This strong performance requires only 8Pin power supply!
5: The above 4 points were all forced by me. The public version I only believe in belief . If a person has no faith, what is the difference between salted and fish?
Disadvantages of GTX1080:
1: Heat is always a public version of the injury.
2: There is a case of overheating and frequency reduction.
3:10 series graphics card prices are more expensive than the previous generation.
GTX1070SLI advantages:
1: About 20% higher than GTX1080 (without the new SLI bridge) can get about 40% increase. (Between the non-public official version is a bit shameless, the percentage is adjusted downwards)
2: Conservatively estimate that the GTX1070SLI can compete with the new Titan.
3: After all, the two-way road forced high.
Disadvantages of GTX1070SLI:
1: The power consumption is high.
2: The game cost performance that does not support SLI optimization is reduced a lot.
to sum up
This year's 10 Series graphics card gave players too many surprises, surpassed unexpected performance improvements, lower than expected power consumption, awesome workmanship has become the motivation and reason for everyone to buy buy, but Nvidia is still singing under the dark song Moving, AMD this year, the power of the polar bears Vega architecture, RX480 bear the brunt, although the negative news of the motherboard power ( reality to be studied, has been repaired ), but the performance increase caused by the architecture upgrade is also obvious to all, players Tucao most That is, the price of the RX480 ( this can not blame Su mother ), and RX480 successfully let Huang Lao released GTX1060 ahead of schedule, reasoning this is really a good place for the players (or else Huang old forced you to buy GTX1070 what do you do? ) So, GTX1080 is generally said to be the top flagship card without the performance of the current consumer flagship (not to mention Titan), AMD is currently no way to deal with, had to release Vega in advance in October, but from the heart I still hope that AMD Can keep up with the pace, because good competition can be exchanged for the benefit of the majority of players in the market.
The final last: Harmony discussion, no war.
Wire Feeding Hose is a very important part in the spraying.
Wire Feeding Hose,Wire Cement Feeding Hose,Feeding Concrete Hose,Wire Reinforced Hose
Shaoxing Tianlong Tin Materials Co.,Ltd. , https://www.tianlongspray.com